UNREAL ENGINE
One of the most powerful and versatile engines that exist . His mastery can be challenging, but working with him, you get great results. Specialized in Level Design, lighting and VFX.
RayTracing
global ilumination and shadows
Thanks to the use of ray tracing in real time, videogames and / or interactive experiences can be seen better than ever, since the light is treated naturally. Calculating bounces, tinting the environments depending on the surfaces ... the possibilities are endless
RayTracing
reflections and lighting
Being able to obtain high-quality reflections without resorting to tricks that, given certain circumstances, may make a certain effect not visible or that the player is surprised, exponentially increases all the circumstances that can be created. In addition, seeing it in real time, it makes our work much easier for designers.
Physical
Unreal and Houdini. Winning combination
Combining the exceptional physics-based animations with Houdini and Unreal allows you to create simulations that go beyond what the engine itself allows. Perfect for cinematics and / or predefined animations. You can download it and see it in real time:
Fluids
Where Houdini rules and Unreal evolves
Fluid simulations with Houdini are on another level. They allow a detail that for some, is considered "sick". But that can give a lot of play. Furthermore, thanks to the use of VAT's, they can be implemented in Unreal at no computational cost.
Atmosphere
Static and dynamic lighting
Thanks to all the technology built into the engine, we can get visual results in real time that go beyond what we can imagine. All this achieving exceptional performance even for video games whenever necessary.
Sound
Everything has its detail
The visual part is always one of the most worked in all engines, but everything related to sound should not be overlooked. It is one of the most powerful tools at our disposal to create environment, and Unreal gives us many tools to implement it.
Catches
A little bit of art



