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About me

Game Designer and UX Designer

Design... A brief word that encompasses many and varied aspects. A word that is directly related to one of the most important aspects of the video game world... the "player". Understanding and elaborating how a world unfolds around the user, how the story is presented to them, how to effectively but subtly guide the user through our world... Does clicking on this side of the screen make sense? Is this light only guiding, or does its flicker induce some sensation in the player? Why is the door slightly ajar? All aspects that seem superfluous and even separate but really form a whole. A story. An experience.

This and much more is what I have always loved about the world of video games. How with actions, stories, movements... we can imbue the user in a completely different, unique story... make them part of the world we are creating. It's something often indescribable and why I love this world. Because many times, instead of saying design, I prefer to say... magic. Because creating surprise, excitement, sadness with a video game is something magical and unique. Something worth working on day by day.

Latest  personal projects

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Design of a cinematics in real time with the Unreal Engine graphics engine, with the complete design of its lighting and the implementation of physics elaborated with Houdini to minimize its computational cost and maintain a high FPS rate. You can download it and test it on your PC!

 

 

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Design of a cinematics in real time with the Unreal Engine graphics engine, with the complete design of its lighting and the implementation of physics elaborated with Houdini to minimize its computational cost and maintain a high FPS rate. You can download it and test it on your PC!

 

 

Experience

Saber Interactive - Game Experience Designer

2023 - Actualidad

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Ten Square Games - Game designer and UX Designer

January 2021 - Now

Game Experience Designer for AAA console video games (PS5, Xbox Series and PC). Among the tasks carried out, there is system design, menu navigation, game flow, prototyping, user research, playtest, experience design with the PS5 DualSense controller and enhancing all its new haptic possibilities, alignment with the UI department and Design, check implementation and testing of all implemented features.

Game designer for several core loops of an idle RPG Game (High and Low Level Specs). Design and implementation in the Unity engine of all features related to the FTUE (First Time User Experince) and tutorials. Elaboration of UX (User Experience) mockups for the features of all designers, providing also playable prototypes for them in order to help the whole team to better understand how a new feature worked. Full responsability for the localization of the game.

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Starloop Studios - Game, Level and Narrative Designer

September 2021 - 2022

Full-time Game Designer at Starloop studio. Within this and due to the variety of projects, I have worked in various areas specializing in those related to Game, Level and Narrative Design. Some of the studios with which I have been able to collaborate on various projects, so far, are:

- Ten Square Games

-Wimo

-Skunk Labs

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Houdini

September 2018 - Present

Starting to develop VFX for small 3D productions, especially with 3DS Max and Blender, specializing in fluid and particle simulations. I started studying Houdini in 2019, discovering a fantastic world of possibilities not only in the field of VFX, but also combining it with procedural modeling and with the enormous possibilities that this program offers. In the next button, you can see a little more of my work with the program and the implementation of simulations in Unreal Engine.

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Producer, Game designer, "1214: Saint Andrews Memories", Vyretrux Games

September 2016 - January 2020

Producer of the video game "1214: Saint Andrews Memoeries", a PC video game that combines the gameplay of the PC and the player's real mobile device, creating a unique experience breaking the limits of the fourth wall, creating a game that interacts even when you are not playing, creating great expectation on the part of users. Finalist for the "PlayStation Talents" awards 2016 and 2017.

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Producer, Game Designer VR experience "Interactive Museum of the sword of Toledo".

September 2018 - May 2019

Production of a Virtual Reality experience for the "Interactive Museum of Swords and Crafts" in Toledo, creating an enjoyable experience for all users, from the youngest to the most adult. Made in line with the theme of the site, and with special emphasis on usability and accessibility for players. For "Lenovo Mirage Solo" device. Configuration of the 360º projection of the previous room.

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Producer, Game designer "Vyrespace"

September 2019 - May 2020

Production of a new type of Virtual Reality experience, where the best of the virtual world is combined with the real physical world. 2 experiences together, video game and escape room, users will have 60 minutes to deactivate a ship that has a collision trajectory against the earth. 60 minutes where they must fight together against a common enemy that will constantly seek to prevent them from succeeding, not only with the events of the game, but with physical events that will be reflected in the virtual world (wind, temperature, smells, sounds ...)

Program experience

Programs I have worked with

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What do they mean? What have I used each one for?

01

JIRA. As Lead, create, review tasks and the work of various colleagues under my supervision. Provide complete feedback and references in order to obtain the best result in a short time.

02

CONFLUENCE. As a designer, structure and document all features within Confluence. In the best possible way for the whole team. High and low level specifications.

03

MIRO. As a Designer, diagrams, documentation, screen flowcharts... Excellent program to make all the information more visual.

04

UNITY. Programs and scripting various features, such as the FTUE for various video games. Lighting, level design and related.

05

UNREAL ENGINE. Programs and scripting various features, such as the FTUE for various video games. Lighting, level design and related.

06

FIGMA. Programs and scripting various features, such as the FTUE for various video games. Lighting, level design and related.

07

HOUDINI. To design various VFX and implement them in graphics engines in real time, mainly Unreal Engine.

08

GIT. Working on all projects with a repository based on GIT. Working in different branches, etc.

09

RESOLVE. Create animation reference videos for the technical team. Thus the work is more fluid and easier for the team.

10

PHOTOSHOP. Element cleanup, craft UI objects and derivatives for richer documentation.

11

BLENDER. Inorganic 3D modeling of different objects. Used for reference or for high level level design. Also used for the elaboration of physical simulations.

12

3DS MAX. As in the previous case, verification of models and preparation of our own to use as references in various parts of the video game.

Contact

Thank you for your message!

© 2020 by Álvaro Jesús Rodríguez Nomparte. Created with Wix.com

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