


An Idle RPG video game in which you can select your favorite class and embark on arduous adventures defeating big, strong and fierce enemies. Navigate through the different worlds and find all their secrets, join different teams and fight to be the best in the world. A video game that progresses while you can't, so that your adventure goes even further and you always have new challenges and rewards when you can return. Will you be able to find the secret that has broken the dimensions?
GAME DESIGNER AND UX DESIGNER
FTUE (System Design)

Design from scratch a simple and effective tutorial system to be able to add all the necessary steps to present the game to the user. Definition of functions and necessary requirements, mockups with respect to proposed functions and complete documentation. Dialogue system design, blocking system design, hint system design, etc.
FTUE (Design of tutorials)
Design of all tutorials regarding the game functionalities. Form of presentation, functions/buttons to highlight, narrative design of the experience and pacing of the whole, in order to attract as much audience as possible. Adaptation according to game requirements.
FTUE (Implementation)
Complete implementation through programming and scripting of the tutorials previously designed in the Unity engine. Functionality testing and verification of correct operation. Adaptation of tutorials after testing on final devices.
UX Design
Design of mockups for the user experience of the videogame. Analyze market trends and attend to product particularities. Design of "portrait" type experience, for use with one hand in most cases. Mockups elaborated in figma and documentation of animations and sounds of each feature.

UX Prototipying
Design of prototypes in Figma for presentation to the team regarding own and other designers' features. Simplification for the learning process of the team and good previous analysis to know the interactivity of the users and later adaptation if necessary.
Game Desing - Mechanics and Systems
Development of diverse game mechanics and systems. Map Progression, User Progression, User creation, Quick Battle... Attention to detail of each of them and offer the best possible experience for the video game, in addition to meeting the needs of the product and search for profit for this type of games.